Developer Kevin Posted January 23, 2020 Developer Share Posted January 23, 2020 Hey Grifters, You can now finish Sal's campaign, if your decks are strong enough to defeat Kashio and her protectors! On the final day of her story, Sal gains access to the Hesh Auction, where Kashio is slated to make an appearance. What ever could happen when two sworn enemies meet in the middle of a weapon market? We'd like to send a huge thanks out to everyone who helped us tune the Auction negotiation and the Kashio boss fight in the experimental branch. There are a lot of variables at play that far into a deck-building game, and we went out of our way to make the Kashio fight differently every time you face her. We wouldn't have been able to get her balance right without the dedicated help of our fans! Every time someone presses f8, a Grifter gets their wings! Speaking of experimental, we'll be pushing out a new version later today, that has a test for a work-in-progress Rook Boss fight. If you ever wanted to see how we make this thing, now's a great time to start! Just download the experimental branch, and then use the password "krashio" to unlock the experiments in the main menu. Patch notes: Spoiler Move the auction to a better place on the map Fixed oolo and nadan clone fx lagging bug, added hologram spawning fx into taunts Added the Kashio boss slide animation Added art for "call oolo" Kashio's summoned robot will give up if she dies or surrenders Kashio now plays an anim when spawning her holograms add unique, alias tags to kashio to prevent multi-kashio bugs Fix double kill of heckler in rise_worker_rally agent:GetName() will return the shorttitle if there is no name, so that calling code can assume that name returns *something* (this is for nameless people who you end up having relationships with) Fix for doubled agents in crew portrait list when loading a game Fixed bug where killing a hologram (not just hitting it) caused a crash Fix trip through back room resetting the auction lots (they wouldn't match, and Kashio would get a bonus pick) Kashio Grenades do slightly less damage Kashio's automech is now 1 combat strength weaker Macro rasp incepts 2 bleed cards instead of 3 Enabled Sal day 5 - you can now complete Sal's story with your own decks Added two new experiments that jump you to the start of day 5 (one for each partner faction). Added lots of new tooltips for the auction arguments If Nadan/Oolo is alive and doesn't hate you in the Kashio fight, they will help out (with a special summon card) The auctioneer gives you a "bid" card every turn, so that you can use your money in the auction. Auction items have significantly more resolve (and are tiered based on their power level) Kashio's holograms now dissipate when they take damage (not just on-hit) You now have to win your second Kashio item in a special auction negotiation Added lots of visual fx for kashio Added a new AOE flail attack for kashio called Slam Sal's Afterburner Gloves no longer trigger on counter attacks Set up Kashio's new anims (no FX yet) Reduced burn on Afterburner Gloves from 5 to 4 Kashio counters every second turn with the pistol Filtered the experiment decks to those that were made in prestige >= 2 (this should improve the quality of the testing pool) Added a quick way to reroll an experiment deck Show active social boons/banes in the experiment intro Add graft slots as needed to show all installed grafts in experiment Added a quick feedback button at the end of the experiment Removed the bleed from Kashio's Glaive attack Fixed description of afterburner gloves Macro Rasp and Afterburner Gloves now correctly check for defended and evaded Morale on Kashio clones is now the same as Kashio's no matter what Health on clones is set AFTER conditions are applied to prevent discrepancies Fixed bug where Kashio didn't re-prepare her turn after applying conditions in sal_kashio_fight_test.lua Fixed bug where Kashio clones would get an additional kashio_glaive condition Macro Rasp and Afterburner Gloves no longer apply if the attack is defended Fixed bug where Afterburner Gloves didn't trigger Added EXPERIMENTS to the main menu on the experimental branch. You can fight an incomplete version of Kashio in there. Erchins now have lower panic threshold on your team Making the compendium show the cards in the new card grid widget with lazy loading - this should speed up load times for that screen considerably. Fixed the default character role on plaxes Hooked up player character specific fight emotes Scanned now scales with stacks Swapped the rarities of Speed Wheel and Twin Shot Stinger is now Rare instead of Common Starting Grafts now only get added if there's a gamestate and if the agent is the player Hawb Drumstick and Pickled Floater are no longer status cards Reflexor: Heads can no longer be awarded if the player already has Reflexor: Snails and vice versa. Fixed bug where Krog's Weighted Coin wasn't correctly landing on Heads 90% of the time. Don't pop new people into backgrounds of conversations Don't have admiralty violence followup in rook's story Fix bug with role setting in Plax:FillSlot that was causing re-filling of slots Added "slum" markers to rook's map so that location placement doesn't fail Improved the location nameplates so they can show more icons, and work better on smaller screens Clarify descriptive text on Bank Don't show end turn button if the enemy has surrendered and the battle is NO_SURRENDER. Add mech quips for support negotiation. Align stack label for permanent AND core arguments. Don't trigger Ricochet via Riposte, as per its descriptive text. Fix Dark Cowl only giving 1 combo. Blacklist: don't gain damage if the name was already taken. Revolting Flead can attack arguments with Bait. Align stack label for permanent arguments. Change all the random names that were being used by specific skins. Restring card 'charges' to 'uses' to avoid conflicting with Rook's mechanic. Unstable drones have a health bar. They can be destroyed either through depleting health, or by reducing the Unstable Drone condition to 0. Mainly this addresses the issue of being able to Defend them, but no place in the UI to show the value. Fix Overcharge not being added in the UI when Striker threshold is triggered. Rename spin so it doesn't conflict with rooks' negotiation spin. Assign target_enemy to Strategy only when triggered, to avoid showing an incorrect damage preview. Added surrender anims for rook and sal and added shake it off anim for rook Clarify text on Revolting Flead argument. Don't show "Graft Removed" when exchanging Coins. Show a specialized "Gained coin" notification instead. Clarify Ripper descriptive text. Change Twisted Headbang to Boosted Headbang, so there is a viable upgrade option for head-based Influence builds. Adding Grifter and Rentorian factions. Showing NPC Sal on the compendium. Updating the faction filtering. Updated portraits Centering the selected characters better on the new game screen Fix Suppressing Fire card text formatting if the player has a defense modifier (eg. exposed) Preventing the objectives to fade out when the mouse moves to their screen quadrant in the travel screen. Now they just fade out when hovering/focusing on a map marker in that quadrant Hide end turn/run/concede buttons when choosing cards. Fixing the drag bugs on the conversation log and other scroll panels. Also adding kinetic scrolling to both. Wheeeee Wait for card coros to complete before updating position. Specifically this is for Expend cards that are being trashed, but are also being re-played due to something like Duplicity or Double Duty. After being trashed, a new instance of the card will automatically be used for viz purposes. Link to comment Share on other sites More sharing options...
Steamerclaw Posted January 23, 2020 Share Posted January 23, 2020 Ha , at last ! The end of the first story ! Hurry to see what will happen . Link to comment Share on other sites More sharing options...
Wumpus the 19th Posted January 23, 2020 Share Posted January 23, 2020 Lumin flames were a very nice touch, klei. everything about it is the good kind of climactic final fight Link to comment Share on other sites More sharing options...
minespatch Posted January 23, 2020 Share Posted January 23, 2020 Does this mean Smith will be released with the steam release? Link to comment Share on other sites More sharing options...
Developer Kevin Posted January 24, 2020 Author Developer Share Posted January 24, 2020 Just pushed a hotfix that fixes a crash that could happen when killing AND panicking a hologram at the same time. Link to comment Share on other sites More sharing options...
Wooky Posted January 24, 2020 Share Posted January 24, 2020 Sal's Finale, oh my Hesh! Tha'ts awesome! Can I continue Sal's journey on Griftland normal without losing my save with this update or this is only for Griftland Experimental? Link to comment Share on other sites More sharing options...
Axolotl Jack Posted January 24, 2020 Share Posted January 24, 2020 Klei: "Our next big update will be Jan 23, and will focus on fleshing out more of Rook's world" Also Klei: Link to comment Share on other sites More sharing options...
Wooky Posted January 24, 2020 Share Posted January 24, 2020 Yeah that's one of the reason I fear to continue my Sal' campaign Link to comment Share on other sites More sharing options...
warlepidoptera Posted January 24, 2020 Share Posted January 24, 2020 I'm so happy that Sal's final day is finally here! I tried to beat Kashio yesterday but she destroyed me D: Welp I guess I'm trying again tonight! Thank you for the update! Link to comment Share on other sites More sharing options...
Developer Kevin Posted January 24, 2020 Author Developer Share Posted January 24, 2020 Pushing a hotfix through the pipeline that fixes crashes relating to facing Kashio when she has both the hologram belt and the robot in high prestige levels. Thanks for the reports, all! Link to comment Share on other sites More sharing options...
Developer Kevin Posted January 26, 2020 Author Developer Share Posted January 26, 2020 Just pushed a tiny hotfix that fixed the game not deleting your run when you abandon it, win, or lose. There was some testing code that leaked into the main game Link to comment Share on other sites More sharing options...
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